Happy Be-lated new years and to the point, I've been playing YGOPro for awhile. Its a huge preference than Dueling network(I'm not saying I dislike Dueling network). Decks I've been playing are Junk Turbo, laval, Gishki, Watt, and now Madolche. If you want to download the game, here is the link
http://www.ygopro.co/YGOPRO102F0V5.aspx
Fleetwood Mac
Monday, February 4, 2013
Saturday, October 17, 2009
Deck research: Yubel and its evolution part 2
Last week I discussed Yubel and its two forms, top tier decks that are used and strategies that will help Yubel become potential in tournaments. In this blog, I'll cover cards that are good and bad for Yubel decks. When using a Yubel deck, you must realize that Yubel's first and second form can not attack. You want to use cards not only to destroy Yubel purposely, but to also make your opponent attack Yubel.If your opponent is just going to sit around and not wait, you'll lose duels this way. Yubel has support cards. Here are a list of cards that can help Yubel put your opponent against the walls.
Crush card virus
Shift
Staunch defender
Nightmare archfiends
All out attacks
Call of the earthbound
Battle Mania
After Genocide(After the struggle)
Here are cards you do not want to use due to "missing the timing"
Thunder crash
Generation shift
Hate buster
Caius the shadow monarch(good and bad)
Cyber Jar
If I missed any other cards, I'm sorry. These are what I thought of. Lets go over each card.
1. Crush card virus:
Tribute 1 dark monster with 1000 or less ATK. Check all monsters your opponent controls, your opponent's hand and cards they draw (until the end of your opponent's 3rd turn after this card's activation) and destroy all monsters with 1500 or more ATK.
This card says enough for Yubel and all its forms. If they take out Yubel, use this card to make the plain field even.
2. Shift:
You can activate this card when your opponent designates 1 monster on your side of the field as the target of a magic, trap or battle attack. Change the target to a different monster on your side of the field.
If you have a monster on the field and Yubel as well, use this card to protect your monster and have them attack Yubel so your opponent can receive damage.
3. Staunch Defender:
You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During the turn this card is activated, your opponent can only attack the monster you selected. Your opponent must attack the selected monster with all face-up monsters on his/her side of the field.
Just have a Yubel and another monster and select Yubel as the attack target. In addition, all your opponents monsters must attack. I
4. Nightmare archfiends:
Tribute one monster. Special summon 3 "nightmare archfiend tokens(Fiend-type/DARK level 6/ATK 2000/DEF2000) to your opponent's side of the field in attack position. When a nightmare archfiend token is destroyed, its controller takes 800 damage.
This card is the perfect setup for an OTK with Yubel. Using the support cards in the list, you should not have a problem using this OTK at all. Still, you have to make sure you have the setup and use it at the right moment too.
5. All Out Attacks:
All monsters that are special summoned are changed to face-up attack position and must attack if able, during the turn they are special summoned.
This card is good as a side deck in my opinion. You could use this in your main deck and combo this with Nightmare Archfiends but that's just not good enough. This stops Blackwings, and Lightsworns.
6. Call of the earthbound:
Activate on when an opponent's monster declares an attack. You select the target of the attack.
Since your opponent is not going to attack Yubel, they will go after other monsters you control. Bait your monster and surprise them with this card.
7. Battle Mania:
Activate during your opponent's standby phase. All face-up monsters your opponent controls are changed to attack position and cannot change their battle positions this turn. All monsters your opponent currently controls must attack this turn if able.
Assuming you have limit reverse face down, Yubel in the graveyard and this card face down, you want to activate battle mania and chain limit reverse to get Yubel from your graveyard so that way you'll be able to pull off the combo. You can combo this with nightmare archfiends to make them attack you and they take 6000 damage. If you have Yubel-the ultimate nightmare, it will be an OTK since the tokens will be destroyed and your opponent will take 800 damage for each one destroyed.
8. After Genocide(After the struggle):
This card can only be activated during your main phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the end step of the turn.
Since Yubel takes no battle damage, you can use this card to attack any monster however Yubel's first and second form will not make your opponent take damage because they did not attack but you can get Yubel's second form once its destroyed unless there are cards that will make you "miss the timing."
Now we cover cards you do not use in Yubel
1. Thunder crash:
Destroy all monsters on your side of the field. Inflict damage to your opponent's life points equal to the number of monsters destroyed x300 points.
I see this card in an Ojama deck personally. You destroy Yubel but you miss the timing to get its second form out since you have to resolve the damage from thunder crash.
2. Generation shift:
Destroy one face-up monster on your side of the field. Add one card from your deck to your hand with the same name as the destroyed card.
I see this as a combo for sacred phoenix of nephyths since if its destroyed by a card effect it will return during your standby phase. This does NOT benefit Yubel at all.
3. Hate buster:
Activate on when a face-up fiend-type monster you control is selected as an attack target. Destroy the attacking monster and the attack target monster and inflict damage to your opponent equal to the original attack of the attacking monster.
You have to have a fiend-type monster to use this card. Yubel is focused on being destroyed. This card would miss the timing because you have to resolve the damage being dealt to your opponent.
4. Caius the shadow monarch
When this card is tribute summoned, remove from play one card on the field. If it was a dark monster card, inflict 1000 damage to your opponents life points.
This card is good and bad. It can take a back row or a monster on either side of the field. It works great in Macro decks with D.D survivor and D.D scout plane. If your aiming to inflict damage with Yubel, you can remove Yubel and your opponent will receive the damage but you miss the timing for Yubel's second form. Caius is good in Monarchs, Macro, and Dark Armed builds.
5. Cyber Jar(how I miss you)
Flip: Destroy all monsters on the field. Both players pick up five cards from the top of their decks and special summon all level 4 or lower monsters among them on the field in face-up attack position or face-down defense position. The rest of the cards picked up are added to their respective hands.
Cyber Jar is a great card however for Yubel, its not. Cyber Jar is great for swarming decks like Six samurai, Lightsworn, Blackwings, and various other decks that swarm. Yubel's first and second for will miss the timing.
There you have it. As I mentioned, if there are some cards that I missed out on, I'm sorry. I would post a deck for Yubel but I'm currently testing it out right now. maybe I'll post one in my future blogs. I hope this information was helpful for Yubel users like myself. Thank you for reading and keep practicing and have fun.
Crush card virus
Shift
Staunch defender
Nightmare archfiends
All out attacks
Call of the earthbound
Battle Mania
After Genocide(After the struggle)
Here are cards you do not want to use due to "missing the timing"
Thunder crash
Generation shift
Hate buster
Caius the shadow monarch(good and bad)
Cyber Jar
If I missed any other cards, I'm sorry. These are what I thought of. Lets go over each card.
1. Crush card virus:
Tribute 1 dark monster with 1000 or less ATK. Check all monsters your opponent controls, your opponent's hand and cards they draw (until the end of your opponent's 3rd turn after this card's activation) and destroy all monsters with 1500 or more ATK.
This card says enough for Yubel and all its forms. If they take out Yubel, use this card to make the plain field even.
2. Shift:
You can activate this card when your opponent designates 1 monster on your side of the field as the target of a magic, trap or battle attack. Change the target to a different monster on your side of the field.
If you have a monster on the field and Yubel as well, use this card to protect your monster and have them attack Yubel so your opponent can receive damage.
3. Staunch Defender:
You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During the turn this card is activated, your opponent can only attack the monster you selected. Your opponent must attack the selected monster with all face-up monsters on his/her side of the field.
Just have a Yubel and another monster and select Yubel as the attack target. In addition, all your opponents monsters must attack. I
4. Nightmare archfiends:
Tribute one monster. Special summon 3 "nightmare archfiend tokens(Fiend-type/DARK level 6/ATK 2000/DEF2000) to your opponent's side of the field in attack position. When a nightmare archfiend token is destroyed, its controller takes 800 damage.
This card is the perfect setup for an OTK with Yubel. Using the support cards in the list, you should not have a problem using this OTK at all. Still, you have to make sure you have the setup and use it at the right moment too.
5. All Out Attacks:
All monsters that are special summoned are changed to face-up attack position and must attack if able, during the turn they are special summoned.
This card is good as a side deck in my opinion. You could use this in your main deck and combo this with Nightmare Archfiends but that's just not good enough. This stops Blackwings, and Lightsworns.
6. Call of the earthbound:
Activate on when an opponent's monster declares an attack. You select the target of the attack.
Since your opponent is not going to attack Yubel, they will go after other monsters you control. Bait your monster and surprise them with this card.
7. Battle Mania:
Activate during your opponent's standby phase. All face-up monsters your opponent controls are changed to attack position and cannot change their battle positions this turn. All monsters your opponent currently controls must attack this turn if able.
Assuming you have limit reverse face down, Yubel in the graveyard and this card face down, you want to activate battle mania and chain limit reverse to get Yubel from your graveyard so that way you'll be able to pull off the combo. You can combo this with nightmare archfiends to make them attack you and they take 6000 damage. If you have Yubel-the ultimate nightmare, it will be an OTK since the tokens will be destroyed and your opponent will take 800 damage for each one destroyed.
8. After Genocide(After the struggle):
This card can only be activated during your main phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the end step of the turn.
Since Yubel takes no battle damage, you can use this card to attack any monster however Yubel's first and second form will not make your opponent take damage because they did not attack but you can get Yubel's second form once its destroyed unless there are cards that will make you "miss the timing."
Now we cover cards you do not use in Yubel
1. Thunder crash:
Destroy all monsters on your side of the field. Inflict damage to your opponent's life points equal to the number of monsters destroyed x300 points.
I see this card in an Ojama deck personally. You destroy Yubel but you miss the timing to get its second form out since you have to resolve the damage from thunder crash.
2. Generation shift:
Destroy one face-up monster on your side of the field. Add one card from your deck to your hand with the same name as the destroyed card.
I see this as a combo for sacred phoenix of nephyths since if its destroyed by a card effect it will return during your standby phase. This does NOT benefit Yubel at all.
3. Hate buster:
Activate on when a face-up fiend-type monster you control is selected as an attack target. Destroy the attacking monster and the attack target monster and inflict damage to your opponent equal to the original attack of the attacking monster.
You have to have a fiend-type monster to use this card. Yubel is focused on being destroyed. This card would miss the timing because you have to resolve the damage being dealt to your opponent.
4. Caius the shadow monarch
When this card is tribute summoned, remove from play one card on the field. If it was a dark monster card, inflict 1000 damage to your opponents life points.
This card is good and bad. It can take a back row or a monster on either side of the field. It works great in Macro decks with D.D survivor and D.D scout plane. If your aiming to inflict damage with Yubel, you can remove Yubel and your opponent will receive the damage but you miss the timing for Yubel's second form. Caius is good in Monarchs, Macro, and Dark Armed builds.
5. Cyber Jar(how I miss you)
Flip: Destroy all monsters on the field. Both players pick up five cards from the top of their decks and special summon all level 4 or lower monsters among them on the field in face-up attack position or face-down defense position. The rest of the cards picked up are added to their respective hands.
Cyber Jar is a great card however for Yubel, its not. Cyber Jar is great for swarming decks like Six samurai, Lightsworn, Blackwings, and various other decks that swarm. Yubel's first and second for will miss the timing.
There you have it. As I mentioned, if there are some cards that I missed out on, I'm sorry. I would post a deck for Yubel but I'm currently testing it out right now. maybe I'll post one in my future blogs. I hope this information was helpful for Yubel users like myself. Thank you for reading and keep practicing and have fun.
Saturday, October 10, 2009
Deck research: Yubel and its evolution
For those who don't know about Yubel, it is a monster card that is looked down upon and very few realize its potential. Here is the exact wording of the card.
Yubel
10 star DARK
Fiend/Effect
Atk 0/Def 0
This card cannot be destroyed by battle. You take no battle damage from battles involving this card. When this face-up attack position card is attacked by an opponent's monster, before damage calculation inflict damage to your opponent equal to that monster's attack. During your end phase, tribute 1 monster or destroy this card. When this card is destroyed except by its own effect, you can special summon 1 yubel-terror incarnate from your hand, deck, or graveyard.
Lets go to its second form:
Yubel- Terror Incarnate
11 star DARK
Fiend/ Effect
Atk 0/ Def 0
This card cannot be normal summoned or set. This card cannot be special summoned except with the effect of "Yubel". This card cannot be destroyed by battle. You take no battle damage from battles involving this card. When this face-up attack position card is attacked by an opponent's monster, before damage calculation inflict damage to your opponent equal to that monster's attack. During your end phase, destroy all other monsters on the field. When this face-up card is removed from the field, you can special summon 1 "yubel-the ultimate nightmare from your hand, deck, or graveyard.
Now, the final form of yubel:
Yubel-The Ultimate Nightmare
12 star DARK
Fiend/ Effect
Atk 0/ Def 0
This card cannot be normal summoned or set. This card cannot be special summoned except with the effect of "yubel-terror incarnate". This card cannot be destroyed by battle. You take no battle damage from battles involving this card. If this face-up attack position card battles an opponent's monster, inflict damage equal to its to your opponent and destroy that monster at the end of the damage step.
To simply put it, all the yubel forms are well balanced. It can't be destroyed by battle, you take no battle damage and if the opponent attacks you, they take damage instead. Its too bad yubel and yubel terror incarnate do not have "If this card attacks or is attack" on the text because if it did, everyone would use them card. Yubel the ultimate nightmare on the other hand is able to attack your opponent, inflict damage equal to the opponent's monster's attack and destroy the opposing monster at the end of the damage step. Yubel also has weaknesses too. If you are going to use this card or make a deck around this card, think about what decks can hurt yubel. Here are the top tier decks used in the current meta:
1. Synchro Cat
2. Lightsworn
3. Blackwings
4. Gladiator beast
If I missed out some other top tier decks, I'm sorry. I only see decks that are played at casual, local, regionals and shonen jump. The only thing I know about synchro cat is you can bring out 2 or more synchro monsters using X-saber Airbellum with Rescue cat's effect and the assist of Summoner Monk. I'll do the best I can to research this deck so I can see if this deck has an advantage over Yubel.
Second is lightsworn. For those who are starting Yu-gi-oh or just know little of lightsworn, the goal of the deck is to summon Judgment Dragon by have Lightsworn monsters with different names in the graveyard. I've played a few lightsworn decks against my yubel deck several months ago and overall, lightsworn has an advantage over Yubel due to their ability to mill cards every turn and that brings them closer to judgment dragon. Depending on the scenario, you might be able to put your opponent in his/her tracks if he/she does not have enough life points to pay for judgment dragon's effect. Lightsworn overall really don't need judgment dragon to win duels due to Wulf, Celestia Honest(being played from the hand) and Lyla(the key card for bringing back lightsworn monster level 4 or lower).
Third is blackwing. From what I know and seen, the deck is meant to swarm and finish games quick. With this deck against yubel, its a race and unfortunately, blackwings win this one. Don't count yubel out yet because if you have yubel out, your opponent can't attack. Gale-blackwing of the whirlwind's effect is pointless to use on yubel. If you can get out yubel terror incarnate on your first turn which the probability is from 20%-30% of chance, you have a head start and need to conduct a plan to keep your opponent against the walls. Remember, just because you have yubel terror incarnate on the field does not mean you have the upper hand. Your if your opponent is an advance or an experience player, he/she will see this as an opportunity to plan something to counter attack.
Fourth is gladiator beast. These monsters all have a "tag ability" which means if one successfully attacks, it can tag out for another gladiator beast monster which when the other gladiator beast monster is special summoned, it gets its effects. Against, yubel, and yubel terror incarnate, gladiator beast see both forms as no threat because they just have to attack in order for the tagging out to work. For example, if you control "yubel and no spell/trap cards, and your opponent controls a gladiator beast, they will attack because the attack will not be negated nor will the monster be destroyed by yubel's first form. If it were yubel the ultimate nightmare, then your opponent would have to worry because they can't tag out until the battle phase is over and yubel the ultimate nightmare destroys the opponents monster at the end of the damage step. Beware for most gladiator beast players will main three waboku unless against lightsworn, they will side threatening roar.
This week, I'll finish up yubel and post a deck of yubel. I will also cover all the cards that can hurt the deck like Shadow Imprisoning mirror, Skill Drain, Royal Oppression, and other cards. Until then, keep practicing and have fun!
Yubel
10 star DARK
Fiend/Effect
Atk 0/Def 0
This card cannot be destroyed by battle. You take no battle damage from battles involving this card. When this face-up attack position card is attacked by an opponent's monster, before damage calculation inflict damage to your opponent equal to that monster's attack. During your end phase, tribute 1 monster or destroy this card. When this card is destroyed except by its own effect, you can special summon 1 yubel-terror incarnate from your hand, deck, or graveyard.
Lets go to its second form:
Yubel- Terror Incarnate
11 star DARK
Fiend/ Effect
Atk 0/ Def 0
This card cannot be normal summoned or set. This card cannot be special summoned except with the effect of "Yubel". This card cannot be destroyed by battle. You take no battle damage from battles involving this card. When this face-up attack position card is attacked by an opponent's monster, before damage calculation inflict damage to your opponent equal to that monster's attack. During your end phase, destroy all other monsters on the field. When this face-up card is removed from the field, you can special summon 1 "yubel-the ultimate nightmare from your hand, deck, or graveyard.
Now, the final form of yubel:
Yubel-The Ultimate Nightmare
12 star DARK
Fiend/ Effect
Atk 0/ Def 0
This card cannot be normal summoned or set. This card cannot be special summoned except with the effect of "yubel-terror incarnate". This card cannot be destroyed by battle. You take no battle damage from battles involving this card. If this face-up attack position card battles an opponent's monster, inflict damage equal to its to your opponent and destroy that monster at the end of the damage step.
To simply put it, all the yubel forms are well balanced. It can't be destroyed by battle, you take no battle damage and if the opponent attacks you, they take damage instead. Its too bad yubel and yubel terror incarnate do not have "If this card attacks or is attack" on the text because if it did, everyone would use them card. Yubel the ultimate nightmare on the other hand is able to attack your opponent, inflict damage equal to the opponent's monster's attack and destroy the opposing monster at the end of the damage step. Yubel also has weaknesses too. If you are going to use this card or make a deck around this card, think about what decks can hurt yubel. Here are the top tier decks used in the current meta:
1. Synchro Cat
2. Lightsworn
3. Blackwings
4. Gladiator beast
If I missed out some other top tier decks, I'm sorry. I only see decks that are played at casual, local, regionals and shonen jump. The only thing I know about synchro cat is you can bring out 2 or more synchro monsters using X-saber Airbellum with Rescue cat's effect and the assist of Summoner Monk. I'll do the best I can to research this deck so I can see if this deck has an advantage over Yubel.
Second is lightsworn. For those who are starting Yu-gi-oh or just know little of lightsworn, the goal of the deck is to summon Judgment Dragon by have Lightsworn monsters with different names in the graveyard. I've played a few lightsworn decks against my yubel deck several months ago and overall, lightsworn has an advantage over Yubel due to their ability to mill cards every turn and that brings them closer to judgment dragon. Depending on the scenario, you might be able to put your opponent in his/her tracks if he/she does not have enough life points to pay for judgment dragon's effect. Lightsworn overall really don't need judgment dragon to win duels due to Wulf, Celestia Honest(being played from the hand) and Lyla(the key card for bringing back lightsworn monster level 4 or lower).
Third is blackwing. From what I know and seen, the deck is meant to swarm and finish games quick. With this deck against yubel, its a race and unfortunately, blackwings win this one. Don't count yubel out yet because if you have yubel out, your opponent can't attack. Gale-blackwing of the whirlwind's effect is pointless to use on yubel. If you can get out yubel terror incarnate on your first turn which the probability is from 20%-30% of chance, you have a head start and need to conduct a plan to keep your opponent against the walls. Remember, just because you have yubel terror incarnate on the field does not mean you have the upper hand. Your if your opponent is an advance or an experience player, he/she will see this as an opportunity to plan something to counter attack.
Fourth is gladiator beast. These monsters all have a "tag ability" which means if one successfully attacks, it can tag out for another gladiator beast monster which when the other gladiator beast monster is special summoned, it gets its effects. Against, yubel, and yubel terror incarnate, gladiator beast see both forms as no threat because they just have to attack in order for the tagging out to work. For example, if you control "yubel and no spell/trap cards, and your opponent controls a gladiator beast, they will attack because the attack will not be negated nor will the monster be destroyed by yubel's first form. If it were yubel the ultimate nightmare, then your opponent would have to worry because they can't tag out until the battle phase is over and yubel the ultimate nightmare destroys the opponents monster at the end of the damage step. Beware for most gladiator beast players will main three waboku unless against lightsworn, they will side threatening roar.
This week, I'll finish up yubel and post a deck of yubel. I will also cover all the cards that can hurt the deck like Shadow Imprisoning mirror, Skill Drain, Royal Oppression, and other cards. Until then, keep practicing and have fun!
Monday, October 5, 2009
Difficult decks?
First I want to give a shout out to Right2goof and his encouragement to have me make non possible decks. I'll be writing blogs on decks that I took upon myself to make and see if they're playable in tournaments. Why you ask? I'm sure you get tired of seeing the same deck over and over again. On a scale of 1-10, you probably or already played that deck seven to ten times. Awhile ago, I went to a regional tournament in Sanfrancisco in 2008 with my Yubel deck. Thats right Yubel. The matches I went against were 3 gladiator beast, 3 lightsworn, 1 six samurai and dark control deck with D-Hero Plasma. My record was 5 wins and three losses. I lost to six samurai and two lightsworn decks. Surprised? I was too. From that day, I realized that you don't have to be with the crowd to have a good deck. I can remember when gladiator beast decks were looked down on because they did not have enough support, then someone defied those odds and proved they have potential. Now, everyone uses gladiator beast decks including myself. I still remind myself not to forget that I have other decks I can use. I'm currently testing ojama, harpie lady, batteryman and skull servant decks to see if they have a chance of being as good as the top meta decks like synchro cat, dark armed dragon variants, blackwings,(which won the florida shonen jump 2009) lightsworn and gladiator beast. This week, I'll post my yubel research and go over each of the cards so that you can have a better understnding of the deck. Until then, keep practicing and have fun.
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